Using Your Feedback To Improve My Souls-Like Character Controller | Devlog 2

In this devlog I implement or at least address the feedback you all gave me on my souls-like character controller. Download the new demo here: Any thoughts or feedback are very much welcomed! Please leave them in the comments below. Chapters: 0:00 Thank you for all the feedback on my character controller! 0:39 Harsh but very helpful comment on my movement 1:15 Pressing dodge any time mid air 2:34 Walking does not exist! 3:08 Loose and slidey in the air 3:40 Pressing sprint screws everything up! 4:40 Attack animations look weird 5:44 Is the camera bad? 6:16 Making the attack better 6:50 Using a falling animation 7:26 Blend2 vs Transition 9:07 Root motion 9:36 Inverse kinematics 10:22 I don’t understand state machines... 11:08 Trying to fix lock on orbit 14:51 Locking onto walls! 17:25 Fading out the player 19:56 Buffered input system 21:10 I don’t know how to design code 22:10 Prototyping on my Steam Deck 24:18 Can’t load the main scene! 25:18 Locking onto targets below you 26:00 Thanks for watching! Play the demo! Music: • Tibeauthetraveler x Dario Lessing x Claudia Lessing - Fairy Tales Provided by Lofi Records
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