Using normal maps for 2D lights in Godot - Juan Linietsky
GodotCon Brussels 2019 | Juan Linietsky shows how to use normal maps and 2D lights in Godot to add dynamic lighting and depths to 2D textures. He also shows how to create normal maps in GIMP.
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00:00 | Introduction
00:18 | Drawing a pixel art brick wall in GIMP
02:14 | Classical approach: painting lights
09:05 | 2D lights approach: flat colors and normal map
17:50 | Adding the 2D light with light texture
22:50 | Using normal maps with 2D particles
28:10 | Questions & a
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