Ship in a Bottle - 3D Modeling Process in Blender 3.6 | PolyStellar
In this video, I have tried to share the process of creating a Ship in the Bottle toon-shaded 3d model in Blender 3.6. I used a low amount of emission to create flat colors. Rendered the final output in Eevee with a slight animation.
The original video was almost 6 hours long. Tried to make it smaller by speeding up. But if enough people need the whole video I will make a playlist.
🔗 Chapters:
0:00 Intro
0:12 Ship Building
24:45 Octopus tentacles
27:35 Bottle
37:20 Texturing and Finalization
✨ Key Features:
⚈ Toon Shading Techniques,
⚈ Backface culling,
⚈ Texture paint,
⚈ Geometry nodes,
⚈ Particle emitter,
⚈ 3D Modeling in Blender 3.6
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