Cyberpunk 2077 | PS5 - Xbox Series S/X - PC | 2.0 Patch Graphics Comparison | Analista De Bits
Xbox Series S
- Resolution Mode: Dynamic 1440p/30fps (common 1260p)
- Performance Mode: Dynamic 1080p/60fps (common 972p)
Xbox Series X
- Ray-Tracing Mode: 1440p/30fps
- Performance Mode: Dynamic 1800p/60fps (common 1620p)
Playstation 5
- Ray-Tracing Mode: 1440p/30fps
- Performance Mode: Dynamic 1800p/60fps (common 1512p)
PC
Max. Settings & RT Overdrive | 4K DLSS 3.5 Performance | RTX 4080 | i9 12900K | 32GB DDR5
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- In this video, the PC version uses the RT Overdrive mode. This mode replaces traditional Ray Tracing with Path Tracing. This option is very demanding and is only recommended on 40 series graphics with DLSS 3.5.
- All console versions offer 2 display modes. Ray Tracing / Performance for PS5|XSX and Quality | Performance for Xbox Series S.
- Quality mode for Series S does not include Ray-Tracing.
- Xbox Series S in performance mode decreases the quality of some shadows, drawing distance and amount of npcs.
- Higher average resolution on Xbox Series X in performance mode compared to PS5.
- Performance mode maintains a fairly stable (although with some drops) 60fps on all 3 platforms.
- Ray-Tracing mode on PS5/SX adds shadows for ray tracing, but not to reflections or global illumination.
- Faster loading times on PS5 compared to Xbox Series and very similar to PC.
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- En este video, la versión de PC utiliza el modo RT Overdrive. Este modo sustituye el Ray Tracing tradicional por Path Tracing. Esta opción es muy exigente y sólo se recomienda en gráfica de la serie 40 con DLSS 3.5
- Todas las versiones de consola ofrecen 2 modos de visualización. Ray Tracing / Performance para PS5|XSX y Quality | Performance para Xbox Series S.
- El modo calidad de Series S no incluye Ray-Tracing.
- Xbox Series S en modo performance disminuye la calidad de algunas sombras, distancia de dibujado y cantidad de npcs.
- Mayor resolución media en Xbox Series X en el modo performance con respecto a PS5.
- El modo performance mantiene de manera bastante estable (aunque con algunas caídas) los 60fps en las 3 plataformas.
- El modo Ray-Tracing de PS5/SX añade sombras por trazado de rayos, pero no a los reflejos ni a la iluminación global.
- Tiempos de carga más rápidos en PS5 con respecto a Xbox Series y muy similares a PC.
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