V-Ray | SCRATCHED METAL Shader | Curvature Workflow
In this tutorial you will learn how to create a procedural Scratched Metal Effect that will use the VRayCurvature nod. With the help of special masking techniques this shader can be applied to any kind of geometry regardless of it’s UV’s. You can use this technique to quickly add procedural details to your assets. Like this you can texture a huge amount of assets very efficiently.
We will discover what are the advantages of procedural masks and why you should use them. I will then show you my preferred way how to create an easy to control render setup for a Scratched Metal Shader and walk you through each step.
I am using 3ds Max and V-Ray 6 in this demo but you can also use the same techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
01:10 - Reference and Result
04:29 - VRay Curvature
08:32 - Mask Randomization
11:58 - Finalization
15:06 - Outro
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