Modeling a Chair with Scene Nodes [Scene Nodes 101]
This gently-pace beginner-friendly video will introduce you to procedural modeling concepts as you build a customizable Chair capsule using primitive shapes and simple geometry manipulations. You’ll learn how to build relationships between parts with “axis“ manipulation and arithmetic.
## Nodes Used
- Cube
- Geometry Axis
- Transform Geometry
- Arithmetic (Add, Subtract, Divide)
- Symmetry
- Connect
## Topics Covered
- When to use Scene Nodes
- Don’t Reinvent the Wheel, use Maxon Capsules
- Planning with Objects Manager Modeling
- Data Flow in the Node Editor
- Tapping Q to Connect to Output
- Building Relationships between Parts with Transformations
- Building an Intuition for Math
Have you been curious to learn procedural node-based modeling and want to know how to approach it in Cinema 4D? This video is the first in a series called “Scene Nodes 101“
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