Tutorial: My New Rigging Workflow in Blender

In this tutorial we’ll be rigging two different things! One is a six legged creature, and the other is a hand. We’ll be using Inverse Kinematics and a workflow where we make the rig first, and then add the parts later! Get the Mechanical Creature Kit here: Blender Market: Gumroad: How to install the Mechanical Creature Kit: #b3d #rigging 00:00 My previous workflow 00:28 Adding bones to the rig 02:34 Setting up the IK constraints 03:55 Locking bone axes 05:37 Making more legs 06:28 The benefits of this workflow 06:57 My current workflow 07:57 Cinematic: A six legged creature! 08:15 Rigging a walking hand 10:21 Cinematic: A walking hand! 10:49 The Mechanical Creature Kit 11:21 How to make your own rig for this kit 11:48 Help! Does any one know how to batch parent bones?
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