We’ve teamed up with online course and degree provider ThinkSpace Education as part of our highlight on video game scoring to bring you an exclusive series of how-to videos from renowned game composers. Each video uses a different sounds palette from the Albion range, and offers downloadable audio stems.
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Bradley Jordan
Through his work as a Music Editor and Assistant Composer for Guy Michelmore, Bradley has worked for companies such as Marvel, DreamWorks, DQ Entertainment, and many more. He is the h
...ost of numerous courses from ThinkSpace Education.
Richard Wilkinson
Richard’s music has featured on several high-profile video game and VR projects, including Peaky Blinders: The King’s Ransom and Narcos: Rise of the Cartels. Narcos featured a music system designed to sound like a semi-improvisational South American folk ensemble accompanying the peaks and troughs as the action unfolds. It was widely-praised for its authenticity as well as the dynamic, scored-to-picture effect it produced during gameplay. His work in the Doctor Who universe has been warmly received by fans and critics alike, with a critically-acclaimed soundtrack to the first ever feature-length VR episode of the show, Doctor Who: The Edge of Time. He then added to the Whoniverse with his score to Doctor Who: The Edge of Reality, recorded at AIR Studios.
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