Virtual Rain Garden (Moss Terrarium) | UNREAL ENGINE 5 [4K]

Back with these little forest in a bottle terrarium scenes! If you’ve been watching this channel for a while, and this realtime 3D art series in particular, you might have noticed something with the previous rain garden videos – they have no glass – something that, really a lot of terrariums tend to have. And it’s not that Unreal Engine 5 didn’t have the capability for ray-traced translucency or reflections – its more that they didn’t work well with Nanite-enabled meshes. Ray tracing ends up tracing against the nanite proxy mesh, as opposed to the actual high-poly mesh, so you’d end up with this odd blotchy shadowing. And you can use the basic rasterised translucency, but it can struggle with complex refraction like in this scene. But then 5.1 dropped this little gem: “ 1” This console variable is the answer. It lets you use the full suite of ray tracing features with full resolution Nanite meshes – granted at a slight performance penalty (and with som
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