SubD Modeling vs. ZBrush Hard Surface Modeling | PART 1
NOTE: The annoying pitching was there in the highpoly but I did fix it in part 2 of this guide!
Please refer to this video:
In this video, I will be addressing the two hard surface workflows (SubD and ZBrush) and comparing them based on my personal opinion. Hopefully, this will give you guys a rough idea on which one to use for what case.
Part 2 is coming soon since I don’t want to squeeze everything into one single video. Thank you!
-SELECT ONLY HARD EDGES SCRIPT-
polySelectConstraint -m 3 -t 0x8000 -sm 1; // to get hard edges
$selection = `ls -sl`; // Save selection to tmp var
polySelectConstraint -sm 0; // Reset contraints
select $selection; // Push tmp var to selection
Copy and paste the lines into MEL script and save it as a shelf button. Remember to save the shelf, otherwise, it will disappear after reopening Maya!
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