Project FPS Part 3: Changing Weapon Animations

In this video we go over all the different changing animations for each of our weapons, this process can be very long and tedious however it is something that each quality FPS game requires. We setup an idle and down pose for each weapon, allowing us to play the animation backwards to have a ’picking up’ animation. Leave a like comment or share if you enjoyed! Subscribe for more! Stay inspired! Part 3 Finished .blend:
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