Tutorial: How to use the UVW Randomizer in Corona Renderer for 3ds Max
A detailed look at using the UVW Randomizer in Corona Renderer for 3ds Max.
00:00 - Title screen
00:02 - Introduction
00:16 - What UVW space means in 3ds Max, the bitmap settings
00:36 - What UVW space means in 3ds Max, the geometry UVW mapping
01:13 - Illustrating how UVW works in 3ds Max with a test case
02:27 - Note, offsets in whole numbers looks like no change at all
02:37 - Summary of best practices for UV mapping
02:49 - The test scene for the UVW Randomizer
03:23 - Getting to know the UVW Randomizer
04:01 - The effects of changing the Offset
04:10 - The effects of changing the Step for the Offset
04:34 - The effects of changing the Rotation (degrees)
04:46 - The effects of changing the Scale values
05:03 - The effects of the Same as U checkbox
05:16 - How to flip the bitmap
05:43 - First real world example, fingerprints on a bowl - single seamless bitmap, no direction to bitmap
06:32 - Reminder that offsets in whole numbers look like no change at
1 view
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