Send this to mojang to make them rethink what they’ve done to our lil boy
I experimented with using some pixelated normal maps to fake the bevels on the copper golem, not sure if it’s a good enough effect to use over regular bevels, but it might fit the style better, idk.
The eyes took the longest to make by far. They’re rigged to support swapping between different sprites and animated sprite sheets, all of which are controlled by a series of drivers and custom properties. I can also easily add new sprites / animated sprites if I want, which is cool. The eyes were a lot of fun to make and I’m happy with how they turned out. I think I’m going to add a similar system to the iron golem as well. Thanks for watching.
Some Stats:
-Copper Golem Part
Total Frames: 1645
Average Render Time Per Frame: 3 Minutes
Total Render Time: ~60-80 hours
(little high but wanted the reflections to look nice)
-Tuff Golem Part
Total Frames: 388
Average Render T
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