How Game Designers Solved These 11 Problems

GMTK is powered by Patreon - Being a game designer means being a problem solver. In this video, I share stories of how game creators overcame huge design conundrums, so you can fix your own issues when they crop up. Bonus Video on Patreon: === Before you watch === Content warning: Blood, Gore, Violence === Sources === [1] Bridging the Gap Between UX Principles and Game Design | GDC on YouTube [2] DD2018: Maciej Binkowski - Creating experiences with numbers | Digital Dragons on YouTube [3] Mining Your Own Design: Crafting the Crafting System in Astroneer | GDC on YouTube [4] Through the Grinder: Refining Diablo III’s Game Systems | GDC Vault (Free)
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