#Blender #Mantaflow #Liquid
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Hello Folks
So, we made it to the fourth chapter of the Blender Fluid Simulation / Mantaflow Introduction Series.
But this chapter is dedicated only to the liquid simulations. I understand there are quite similarities and basically, smoke and liquid setups are quite similar in terms of the way they set are setup. But still, there are few things which we need to address and that’s what we going to do today. We will talk about basics first and then discuss a few different use case scenarios. We will conclude this chapter with an animated sequence of melted gold pouring on ancient weathered Suzanne models and make it look dramatic just for fun :)
So, I hope you guys enjoy this, and please share your thoughts, your experience, and experiments.
PROJECT FILES:
Just in case if you are interested in project files, i am uploading all these files in my gumroad account. You can get these files from here:
TEXTURES
Rock Ground Material Link for Displacement Texture
ABOUT MANTAFLOW INTRODUCTION SERIES
Welcome to my new tutorial series about blenders’ new feature - Mantaflow.
A few weeks ago I uploaded a few of my test simulations and some of you really liked it suggested I should do a few tutorials about mantaflow. I personally wanted to do this series as well, because its a newly added feature to blender which can be used in many scenarios such as cinematics and motion design. And since I was exploring and learning mantaflow, I thought its best time to share this tutorial while my observations are fresh.
This will be a really exciting series and a lot of fun.
Unlike previous tutorials, where we had a pre-decided number for chapters, this will be an ongoing series - and we will keep on adding chapters to it whenever we come across the new topics or challenge worth sharing about mantaflow. So you can keep an eye on this playlist and add this to your favorites and enable notification for whenever there is an update to this one.
MANTAFLOW PLAYLIST
SYSTEM CONFIGURATION FOR NERDS:
Windows 10
Dual Xeon silver 4114 2.2 GHz ( 2 processors 20 cores)
Quadro P 4000 GPU - 8GB
64 GB 2400 Mhz DDR 4
SSD NVME
Timestamps
intro 00:00
Liquid Sim Basic Setup Breakdown: 02:04
Liquid Properties Parameters: 05:17
Resolution: 06:09
Timesteps: 10:05
Flow Source Properties: 13:41
Collision Objects : 22:07
Time Scale : 26:25
Liquid Section(Particle sampling) : 27:15
Diffusion/Viscocity : 32:00
Liquid Mesh: 43:20
Effectors/Guide: 49:00
Force Fields: 54:25
Final Project
Suzzane Scene Setup: 57:30
Suzzane Scene Render Setup: 1:09:48
Future Chapter Announcement: 1:28:48
Project Files: 1:29:20
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6 years ago 00:02:05 51
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