TIMELAPSE Game Asset SciFi Phone Booth | Autodesk3dsMax/SubstancePainter
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Aravise
Red
Hector Cuevas
Coon Vault
Saleh
Oppressor
Craig Guy
Ninja_Meowster
Aldeir Silva
Lee Todd
木葉
Dragoslav Vugdelija
Abril Sepulveda
玑 南
In this video I’ll show you the complete workflow on how to model, unwrap, a SciFi Phone Booth in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter.
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