P2P vs DGS: Which Model Is Right For Your Game Server? | Unity Gaming Services
Peer-to-peer (P2P) and dedicated game server (DGS) models are both popular choices for hosting your game server. But which one is right for you?
Disclaimer: “Peer-to-peer” can be interpreted in different ways and can reference the hosting model or the replication model. This discussion is about hosting and, in this context, it can be called “client-hosted.”
Helpful resources:
⭐ Learn more about Multiplayer Network and Server Models:
⭐ Download a sample small-scale multiplayer co-op game with P2P:
⭐ Download a sample large-scale battle royale game with Photon Fusion with DGS:
Timestamp:
0:00 Introduction
0:41 What is a peer-to-peer (P2P) model?
0:54 What is a dedicated game server (DGS) model?
1:17 Is DGS better than P2P?
2:33 What types of games fit better for P2P, Relay, or DGS models?
3:47 Choosing P2P over DGS, and vice versa
4:57 How to mitigate host migration without using a DGS model
5:56 Pros and cons of P2P vs DGS
7:02 The future of hosted game services infrastructure
Follow Unity on social
🐤 Twitter:
👩🏻🏫 LinkedIn:
📸 Instagram:
#networksevermodels #gameserverhosting #unitygamingservices
1 view
0
0
3 months ago 02:36:51 1
DEBATE: RENATO 38TÃO vs PAULO KOGOS
3 months ago 00:08:02 1
C0 KINICH REAL DMG TUTORIAL!! Genshin Impact
5 months ago 00:21:33 4
Всё про карты Тинькофф (T-Банк) для P2P арбитража | Блокировки, окупаемость, связки, лайфхаки