Computer Graphics Tutorial - PBR (Physically Based Rendering)
In this video I will show you the basics of PBR and how to implement it into your 3D renderer.
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--- Timestamps---
00:00 Intro
00:10 PBR Traits
01:51 The Rendering Equation
03:57 The BRDF
05:21 Diffuse Lighting
06:05 Specular Lighting
07:16 Normal Distribution Function
07:59 Geometry Shadowing Function
09:06 Fresnel Function & Overview
09:20 Rules of thumb
09:56 Implementation
12:23 Metals
13:03 Implementation Overview
13:16 Outro & Questions
--- Sources ---
–Nayar_reflectance_model
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