This is a melee game scenario. A last stand scenario where the defenders protect their noble against an unending horde. As a result they are not allowed to move from the centre of the room. The attackers have respawn at designated points at the edges of the hall, and all defenders who are killed respawn as attackers.
To win, the attacking force must kill the noble within the time limit (it varied between 1.5 and 3 mins). As it is assumed a rescue force will arrive after this time and the attackers would lose their opportunity to kill the noble. For the defenders, all that matters is the noble, if the noble survives the time limit they win. However, the noble is selfish and can try and escape amid the chaos. At any time they can make a dash for one of the four doorways in the hall, and if they make it through unscathed they win instantly.
Any hit (all target zones) and you are considered dead, including doubles. No striking the back of head.
This was filmed at the AHF run Spring Open Spar
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