Building natural environments in Unreal Engine

In this presentation by Epic’s Paulo Souza, we use the power of Quixel Megascans to build a natural looking environment in Unreal Engine. By relying on the latest world building tools in Unreal, we’re able to quickly create a terrain leveraging its new Edit Layer functionality and sculpt it very quickly with the use of Landscape Blueprint Custom Brushes. We also show techniques that can help you create interesting blending effects using Runtime Virtual Textures. At the end, we use the Procedural Grass syste
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