Using Splines & Spline Components | Live Training | Unreal Engine

In this Livestream Tutorial we’ll show how to use both Spline and Spline Mesh Components to construct an easy-to-use racetrack generator tool in UE4. Viewers will learn about custom structs, functions with local variables, using for loops, and much more! [00:00:45] - Google Drive file - [00:04:13] - Creating RoadData struct [00:06:56] - Creating initial Blueprint [00:08:06] - Adding Spline Component [00:08:51] - Adding pre-comments (pseudocode) [00:11:53] - Storing number of Spline points [00:14:41] - Building the RoadData array [00:20:58] - Starting the Build Track Element function [00:38:38] - Adding Construction Loop [00:40:21] - Initial testing [00:43:29] - Implementing Bank, Width, and Thickness [00:55:25] - Controlling collisions for editing performance [00:57:56] - Storing guard rail options [01:01:28] - Constructing guard rails [01:05:34] - Adding renderable track numbers [01:13:39] - Making the track optionally loopable [01
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