TIMELAPSE Game Asset Retro Portable TV | Autodesk3dsMax/SubstancePainter

Download all the original scene files and full tutorial on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Aravise Michael Fitzpatrick dhiraj more Red Hector Cuevas Elvijs Dovans Valera Saleh Akalari Nikita Delfin David Clabaugh diego almeida Oppressor Alex Grant In this video I’ll show you the complete workflow on how to model, unwrap, a Retro Portable TV in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Reference image:
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