H20.5 Foundations | Welcome 5 | Texture the Ground
To add texture to the ground, you will use the Copernicus context to work with procedural images. You can start this using a button on the Quick Surface Material and then build up your network from there.
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H20.5 Foundations | Welcome | Introduction
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H20.5 Foundations | Welcome 1 | Model the Cup
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H20.5 Foundations | Welcome 2 | Work with Nodes
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H20.5 Foundations | Welcome 3 | Create a Gumball Simulation