Why Games Are Massive

*Originally titled “Why Games Are Massive (Literally). The stupidity of this title is obvious. All the mockery and jokes are deserved. The thumbnail perfectly clarifies that we’re discussing file size, not in-game worlds, and I should’ve figured that out, even at 1am while uploading. Written, Voiced, and Edited by Lucas Raycevick Thumbnail & Monolith Graphic by Jack (Stoofer): Support the Channel at: or Tweet Me @Raycevick Music List (in-order): Daniel Deluxe - Blood and Steel Andrew Hulshult & David Levy - UAC Atlantica Facility (Ambience) Jack Wall & Sam Hulick - Presidium Return Paul Ruskay - Kharak System David Clynick - Trinity Infiltration Paul Ruskay - Bridge of Sighs Jack Wall & Sam Hulick - C-Sec Andrew Hulshult & David Levy - The Blood Swamps (Light Fighting) Jack Wall & Sam Hulick - Criminal Elements V2 Game List: Titanfall Wolfenstein: The New Order Call of Duty: Advanced Warfare Middle Earth: Shadow of Mo
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