Efficient Texture Streaming in Titanfall 2

In this 2017 GDC session, Respawn Entertainment’s Chad Barb goes into depth about the company’s approach to texture streaming, including their preprocess, how they stream in precomputed data to drive their streaming, their pipeline, andhow they use histograms to prioritize textures to load or drop. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics inc
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