3ds Max + TyFlow TUTORIAL: Butterfly Bombs! Part 2

In this Part 2 video for creating procedural butterfly bombs, we start by 3D modeling our cherry bomb object, and assign unique TyProperty modifiers to each component of the bomb. We then create an actor from the bomb components to use later in our TyFlow simulation. In Tyflow, we create the logic for birthing the bomb actors and convert them to PhysX objects so they fall and hit the ground in a natural way. We then do a time test in order to convert the PhysX object into cloth, so we can simulate the bomb inflating before popping for a fun cartoon-like effect. After the bombs pop, they spawn the butterfly actors that we created during the part 1 video of the series. If you enjoyed this tutorial, please LIKE and SUBSCRIBE to the channel for more upcoming tutorials! If you’re interested in more TyFlow tutorials, check out my other videos on my channel! Also, let me know what you thought of this tutorial in the comments below :) Also, you can follow me on instagram for news on upcoming tutorials, and to see
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