Testing TimeShift in RPCS3, the Playstation 3 emulator for Windows PC. This is the first time trying the new shader cache method for me. As you can see now the shader cache loads while you’re playing. That might be fine for Vulkan, but OpenGL doesn’t load the shaders fast enough. For these videos, I will only new use the new shader cache method with Vulkan in the future. OpenGL I will disable it and just let the shaders load and then I can cut that out in editing. This video I hacked it up quiet a bit. I do