[Blender to UE4] Custom Characters 1/5: Character Setup
In this 5 part series, we’re going to take a character model, rig and animate it and export it to Unreal Engine. In UE4 we are going to set this character as a playable 3rd person character with all the necessary blueprints.
In this video, I’ll show you how to set up your scene and rig the character for optimal results.
Related links:
Blender to Game Engines Playlist:
Rigify Playlist:
0:00 Intro
1:14 Scene Setup (Unit Scale = ???)
2:45 Character Model (Overview)
4:57 Mixamo License
5:25 Character Model (Import & Clean-up)
10:43 Rigging (Control Rig)
15:04 Bone Weights (Bone Heat Weighting Error!)
18:44 Rigging (Game Rig)
23:49 Next Chapter! (Like& Subscribe :) )
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