[Blender to UE4] Custom Characters 1/5: Character Setup

In this 5 part series, we’re going to take a character model, rig and animate it and export it to Unreal Engine. In UE4 we are going to set this character as a playable 3rd person character with all the necessary blueprints. In this video, I’ll show you how to set up your scene and rig the character for optimal results. Related links: Blender to Game Engines Playlist: Rigify Playlist: 0:00 Intro 1:14 Scene Setup (Unit Scale = ???) 2:45 Character Model (Overview) 4:57 Mixamo License 5:25 Character Model (Import & Clean-up) 10:43 Rigging (Control Rig) 15:04 Bone Weights (Bone Heat Weighting Error!) 18:44 Rigging (Game Rig) 23:49 Next Chapter! (Like& Subscribe :) ) her32756743edjhfkjhdfslkj
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