Unreal Engine 4: RTS :: Ep35 - AI Construction & Debug

This episode we finish up our construction process by working with the level blueprint so it can know what buildings you place into the world via the editor and process them accordingly. We test all the work we’ve done to this point in the last several episodes and get into some debugging techniques! Enjoy! ---------------------------------------------------------------------------------------- HUGE thanks to Matthijs de Rijk for giving us these meshes to use in our projects! Please, go check out his F
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