Ready Or Not 1.0 - Terrible Enemy AI

Trying S Rank in Greased Palms and it’s frustrating. Enemy AI can spot you 500 meters away, through moving stuff, boxes, crates as long as they can spot a single pixel of you, while you cannot even see, where the enemy is shooting from. You play and get shot from angles where you cannot even see the enemy. One thing I noticed while watching the replays, enemy AI acts as soon as you prepare to use a tool. Either getting in a favorable position right before you open a door or moving out of cover to the open, before you can throw your nades. If they are in alert mode, constantly aim at you, knowing full well where you are. Void needs to fix this, either nerfing down the enemy AI or making objects like storage boxes solid the farther away enemies are. It’s not realisitc, that they immediately spot you. In this video, the enemy suspect moves outside just before I enter the door. Couldn’t see the enemy at all. Will upload more of these vids, to showcase why enemy AI is out of control, especially in alert mode.
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