L-Systems with Tissue add-on in Blender

This is a quick tutorial on how to use several iterations of Tissue’s Tessellation in order to generate branching systems. The aim of the add-on is to make simple what usually requires some programming skills. By changing the size or the rotation of the component’s faces, the growth direction and size of the l-system can be controlled. Tissue download: Documentation: SUPPORT: If you like my work and you want to follow the development of Tissue, you can support me on Patreon: Or you can simply “buy me a coffe“: FOLLOW ME: You can follow my works on my website: or my Instagram: COMMUNITY: If you want to share your works, please share the Facebook community &quo
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