Direct comparison of non perspective correction vs perspective correction in PSX emulators

PGXP operations in mednafen-beetle-hardware-libretro. See here for more details: #more-45256 Videos are shown side by side, followed by back to back. Software mode had PGXP disabled (although it is possible to enable it). Hardware mode (Open GL renderer) had PGXP enabled via memory and CPU to allow for perspective correction, removing the jitter that comes from PSX graphics due to lack of z-buffer.
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