Unreal Engine 5 - Mushroom Photogrammetry, scan & fix tutorial

In this video I scanned some mushrooms both in the forest and at home. The mushrooms were scanned using Reality capture and Agisoft Metashape, and repaired in Zbrush and scaled and positioned in Blender. Most of the scans were done in one pass with between 36 to 40 images, hence requiring some form of geometry fixing. You get to see my process in both Zbrush and Blender and then the techniques I use to build my scene using Quixel and marketplace assets. #unrealengine #photogrammetry #mushroom #zbrush #blender #Realitycapture
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