DPP: Simulation in Cinema 4D - Week 1 - Simulated Halloween VFX

Demystifying Post Production: Simulation in Cinema 4D - Week 1 - Simulated Halloween VFX Learn how to create a Halloween-themed VFX shot with Cinema 4D Master Trainer Sandro Sanakoti. You will learn how to can use cloth simulation to create a ghost, and light it up with Pyro to reveal loads of sweets and candy. Sandro is also going into tracking, rendering and compositing briefly. 00:00:00 Waiting List 00:01:33 Welcome 00:02:30 Housekeeping 00:05:28 Intro Sandro Sanakoti 00:07:26 Sandro’s Intro to Simulation 00:08:55 __ Project – Work to be done 00:09:19 __ Asset and Scene related 00:11:41 __ Workflow time ratio 00:12:37 __ Simulations Iteration 00:13:11 __ How to add complexity 00:14:40 Ghost Candy Scene, Basics 00:16:25 __ Cloth and Vertex, Simulation 00:20:00 __ Tear Animation, Vertex, Shrink 00:22:15 __ Vertex Map also drives Pyro 00:24:25 __ Burn only on edges, Curves 00:28:24 __ Buoyancy and Gravity, Cloth 00:29:11 __ Cloth, Force, Pyro checkbox 00:31:19 __ Pyro Fluid Force Factor and Cloth 00:32:10 __ Pyro Fluid Force Factor and Sim [1] 00:34:06 __ Candy Catcher Cloth 00:35:30 __ Too much Fluid Force example 00:36:42 __ Rigid Bodies Influence, Padding 00:38:03 __ Tools work best when understood 00:41:24 Tip, RS Particle as Clone, Matrix 00:43:29 Walk and Cloth Session 00:43:54 __ Tracking the footage 00:46:50 __ Mixamo Mocap 00:47:42 __ Renaming Joints 00:49:46 __ Creating a Motion Clip 00:50:53 __ Blend two Animation Clips 00:51:33 __ Character and Mixamo, Retarget 00:54:15 __ Selection Object 00:54:54 __ Round Table-cloth, Improved 00:56:00 __ Tip – Fabric and Fold preparation 00:57:37 Q Quads or triangles for fabric 00:59:38 __ Mesh density tip 01:00:24 __ Substeps amount 01:01:32 __ Current State To Object 01:01:52 __ Technique, from negative frames 01:02:39 __ Character walks with Cloth 01:04:25 Vertex and Simulation, Pyro 01:04:30 __ Cloth Belt set up (mentioned) 01:04:58 __ Trigger Vertex map grow, tear 01:06:22 __ Pyro Variations, Cache, up-res 01:08:14 __ Tip – upresing insights, Art-Direct 01:10:01 __ Pyro Fluid Force Factor and Sim [2] 01:10:31 Q How many iterations have you done 01:12:18 Candy Explosion Session 01:15:45 __ Walkthrough 01:16:53 __ Candy Explosion, Making Of 01:19:25 Q Creating realistic tear on edge 01:21:20 Q __ Be specific, describe it 01:23:34 Be an Explorer, discussion 01:27:19 __ Objects have meaning, and stories 01:28:33 __ The idea of an Object, experience 01:30:35 __ Find your tribe, also explore others 01:31:10 Light, Render, Compositing 01:33:01 __ Material [1] 01:33:24 __ Light, HDRI, inside 01:34:11 __ Material [2], noise 01:34:57 __ Light, Material, inside 01:37:53 __ Tree card for light, shadow 01:38:49 __ After Effects, Compositing 01:40:28 __ Red Giant Colorista V 01:40:52 __ RG VFX Real Lens Flares 01:42:50 Wrapping up the session 01:44:02 Q Basic Simulation Training 01:46:20 Housekeeping, Certification, T-Shirts 01:48:56 Thank you and bye
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