Initially Alien: Isolation was developed as a third person experience under the internal name of “Alien Year Zero“. This is a snippet of the game at that point in development as shown at GDC 2015 by Alistair Hope. It is believed that although the change was done to immerse the player in the game world, it also coincided internally with progression in the game’s CATHODE engine. Although billed as a very early prototype, a considerable number of assets in this demo can be found in the final shipped version of
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