One Level Design Mistake I Learned to Avoid From Playing “Mirror’s Edge“

For Complete Tutorial Visit: Mirror’s Edge has a level design problem. Despite having “runner’s vision”. “Runner’s vision” vision is a gameplay mechanic in “Mirror’s Edge” where certain objects become highlighted in red that guide you where you need to go. This includes red doors, railings, ledges, pipes, valves, boxes, ropes and buttons. But even with “runner’s vision”, I was lost. And it could be fixed with one simple level design principle. So what is this ONE level design mistake I learned to avoid in my work? --------------------------------------------------------------- Buy the Highly Rated Level Design Book I wrote (Paperback and Kindle): “Preproduction Blueprint: How to Plan Game Environments and Level Designs“. Get your copy here: Easy 11-Steps Guide to Planning Your Game Environment and Level Design Projects.
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