Creative Engineering: Balancing & Juicing with Animations
In Part 2, Bill Robinson gives us an insight into how animation curves can be used for game balancing with his Multi-Curve editor. He also introduced UIAnimSequencer – a tool to quickly add juicy transitions and animations within Unity. Don’t miss Part One: Promises & Razors - Insights into Rapid Development and Part Three: Building the Best Platform for your Launch.
Read more from our devs and access the slide deck on our Tech Blog here:
Slide deck here:
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