History of NieR with YOKO TARO, Yosuke Saito, and Keiichi Okabe | Game Maker’s Notebook Podcast
Shuhei Yoshida chats with YOKO TARO, Yosuke Saito, and Keiichi Okabe about their work in the NieR series.
Together they discuss the early development of the NieR series and its connections to the Drakengard series; the early development of NieR: Automata and critical decisions regarding the gameplay, story, and music; deciding to release a new version of NieR: Replicant for overseas fans; and their thoughts on current development both inside and outside of Japan.
0:00 Introduction
3:10 Interview Start
4:12 NieR / Drakengard Connection
7:33 NieR’s Unique Gameplay Mechanics
10:10 Adding the Route System to the Game
12:41 Scale of Games from PS2 to PS3 Era
14:49 NieR Gestalt vs NieR Replicant
16:35 Music in the NieR franchise
25:21 Developing NieR:Automata
39:48 How Music changed for NieR:Automata
41:57 Decisions made on NieR Replicant “Version Upgrade“
45:58 How NieR brought Okabe-san back into music
50:56 Thoughts on Game Release Reactions
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