First-person shooters need barebones animations that exist to serve the gameplay, but Overwatch has found a way to add personality flair to each of their characters even when all we see is a hand and a gun. Subscribe to see more game animation analysis videos!
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(Originally aired in June 2017)
Written and produced by Daniel Floyd
Special thanks to:
-Matt Boehm
-Soraya Een Hajji
-Barry Kramer
-Eric Luhta
-Kyle Mohr
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Watch Matt Boehm’s GDC talk about Overwatch animation!
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Follow me on Twitter (@DanFloydPlus):
For more games (and animation geekery), check out our other channel, PlayFrame!
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♪ Featuring music from the Overwatch and Destiny official soundtracks.
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Want to contribute translated subtitles to this video? You can do so here!
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