I wish I knew this before using Image Textures (Blender)
How do Image Textures actually work within Blender? There are so many tutorials that use Image Textures, but very few talk about how they really work under the hood.
Today you’re going to be a product designer and we’re going to add our logo to a leather patch. We’re going to go over:
1. Color and alpha channels and how they actually work between nodes
2. UV maps and why we call it that
3. Bump, normal, and displacement maps. What do they really mean?
00:00 Why?
01:47 Append the patch
03:04 Setup shading
05:27 Prep logo in Figma
09:26 Import logo in Blender
10:00 Image data within Blender
12:24 Rabbit Hole #1 (gamma correction)
17:17 Getting the logo to appear
20:15 MixRGB node
24:08 Texture coordinate
27:08 What is a UV map?
28:13 What does UV stand for?
29:30 Using UV maps
35:46 Multiple UV maps
42:03 Transparency
47:00 One more UV tip
48:57 Bump/normal/displacement maps
57:14 Change logo reflectiveness
1:01:45 Up next (thanks
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