Procedural Dungeons in Godot 4 | Tutorial

Github repo: -------------------------------------------------------------------------- This is an implementation of the algorithm the game tiny keep uses in godot, using gridmaps. resources I used : Procedurally Generated 3d Dungeons by vazgriz : video chapters: 0:00 - Intro 0:29 - Scene setup 3:27 - Algorithm overview 5:11 - Dungeon script setup 9:32 - Drawing a border 11:21 - Placing rooms (Explanation) 12:10 - Placing rooms (Code) 20:09 - Hallways 23:35 - Finding MST (Explanation) 24:42 - Finding MST (Code) 27:30 - Adding edges to the MST 28:50 - Placing doors (Explanation) 29:31 - Hallways and doors (Code) 25:12 - Seed customization 36:20 - Dungeon creation (Explanation) 37:06 - Dungeon creation (Code) 39:21 - Cell logic (Explanation) 41:35 - Cell logic (Code) 45:54 - Finishing touches 46:33 - Final result
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