Make a NavMeshAgent Hide or Take Cover From Other Objects | AI Series Part 29 | Unity Tutorial
Learn how to make NavMeshAgents find valid cover spots from another target object. In this video we’ll specifically use a Player, but this can be applied to hide from any object - a grenade for example. Together we’ll create a configurable script that allows us to refine which objects are valid to hide behind, and exclude those that are not.
We’ll add the following possible configurations:
⚫ Layers of objects to consider for cover, and to hide FROM
⚫ Radius to check for objects to hide behind, and FROM
⚫ Size of objects to hide behind
⚫ Distance from object cover must be
⚫ How good of a hiding spot it must be to take cover
⚫ How frequently to check for new hiding/cover spots
As always, all code from this video is available on GitHub:
You can also check out AI Series Part 11 where we used the Dot Product to control enemy gaining line of sight of the player:
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