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COMPOSITOR
* Move out of experimental
* Extend option to enable compositor
* Allow limited compositing region
* Warn about unsupported setups
* Implement Track Position node
* Implement Simple Star Glare node
* Implement Ghost Glare node
* Implement Streaks Glare node
* Implement variable size blur
* Disable on MacOS
UI
3D View: support canceling viewport operations
UI: Don’t render missing linked material previews, avoids UI freezing
UI: Skip expensive view button searching when drawing
Fix T102853: radius of spot and point lamps shares same value with area lamp size
Fix T103679: Add missing operators in object context menu for point cloud and curves
Fix T103267: No shortcuts shown in the Pose Assets context menu
CYCLES
improve many lights sampling using light tree
disable light tree for existing scenes, enable on new scenes
new setting and heuristics for mesh light importance sampling
take into account film exposure for light sampling threshold
improve sampling of ellipse area light with spread
support spread angle 0 for area lights
switch from pretabulated 2D PMJ02 to pretabulated 4D Sobol
Additional Metal kernel specialisation exposed through UI
Improved render start/stop responsiveness on Metal
Fix T88849: Motion blur in cycles leaves bright edge on trailing end of blur
Fix T101850: Cycles DDS oversaturation when alpha is in use
remove shadow pass
NODES
new Blur Attribute node
Image Input Node
Nodes: Add Exclusion color mix mode
Add a selection input to the store named attribute node
support storing 2d vector attributes
Support original index layer in split edges node
Support original indices in extrude node
output uv map from primitive nodes as anonymous attributes
UI
User Interface: Re-organization of Geometry Nodes Add Node Menu
Node Editor: Paste nodes on mouse position
Nodes: Allow skipping node attachment after dragging
Improve switch node search for booleans
Nodes: Improve search weights for mix node sockets
Improve search weight for named attribute exists socket
EEVEE
Nodes: Resolve performance bottleneck with mix node updates
GHOST: Vulkan Backend
GREASE PENCIL
Build modifier add “natural drawing“ time
Add offset(Location, Rotation, Scale) by Layer, Stroke and Material to Offset modifier
show brush size in Draw tool cursor
Use Material or Vertex Color for Brush cursor
Show Display Cursor popover for Eraser
Add Vertex Opacity Overlay parameter in Sculpt
Allow interpolation to use breakdown keyframe as extremes
SCULPT
Sculpt: Invert Expand behavior for masking consistency
Sculpt: Change expand hotkey to not auto-create mask