This video shows how I assemble a simple ice magic effect in Unity. The sequence is inspired by “Blizzara/Ice 2“ magic effect from Final Fantasy Tactics (1997). This is not an exact replica of the original effect because the old one used animated texture for the revolving icicle. I did my own 3D icicle mesh in Blender and import it to Unity to make this effect camera-panning-proof.
As shown in the very beginning of this video, If you want all particle emitters of 1 effect to simulate together during the pr
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