Making an Isometric Tilemap with Elevations and Colliders in UNITY
Make an isometric tilemap with walkable areas, non-walkable areas, and elevations.
Another way to add elevation with the Z as Y tilemap is by changing the Z position of your tile palette brush and also add a Z value to the Custom Axis Sort setting we changed. According to Unity, a grid with dimensions of (1, 0.5, 1) which is the default will have it’s Z axis sort as . More information can be found here:
Be sure to put your tilemap back to Chunk Mode and put the tiles in a sprite atlas to help performance in your build. Individual mode is useful for editing the tilemap.
🔗 Relevant Video Links 🔗
ᐅMouse Click Movement in Isometric Tilemap - Unity Tutorial
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