RPCS3 - Graphical Fixes for Uncharted 2-3, The Last of Us, Ratchet & Clank games & more!
Recently, kd-11 improved RPCS3’s immediate mode rendering and linear cubemap decoding which fixed broken lighting in many Insomniac games, and fixed dynamic shadows in Naughty Dog games and a handful of other titles.
Along with kd-11’s work, patch guru @illusion has been busy creating patches to uncap the framerates in Tools of Destruction, Quest for Booty, and A Crack in Time. As for the rest of the Ratchet and Clank games, increasing VBlank will uncap the frame limit on it’s own, so you can enjoy the whole series with no in-game frame limit! If you want to learn more about VBlank, check out this video:
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