Virtua Fighter 5 Final Showdown ~ Maybe Perfect Now | RPCS3 | 4K FSR 60FPS | PS3 PC
i9 11900K@ RTX 3080 ( OC ) 2160P UHD 60FPS
The last issue that hit effect like large water drop seems to have been fixed, and it is limited to the native resolution. The effect almost disappears without a trace at high is not clear from which PR it has been fixed,maybe I have to look for it
Hit effect like large water drop missing
Previous Testing
Almost all known graphical issues have been fixed.
It’s snowing at Wolf’s stage.(Fixed in the PR - rsx: Implement point sprite coordinate generation #6966 ) But snowflakes become very tiny at high resolutions
RPCS3 Alpha
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
Accurate RSX reservation access: false
SPU Block Size: Mega
SPU Cache: true
Enable Audio Buffering: true
Enable thread scheduler: false
SPU loop detection: false
Multithreaded RSX: false