Wood grain? Metal brushing? Fabrics? Tactile patterns? Product graphics? With UV unwrapping in Autodesk Maya, you can easily ensure your textures are shown at the exact real world scale in rendering, AR or VR.
And the good news is that you only need to unwrap those surfaces of your model where necessary; you don’t have to UV unwrap your entire (maybe complex) product. The second part of this tutorial shows the use of an UV unwrapped 3D model in rendering, AR or VR.
0:22 Overview
1:55 Step-by step Alias
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