Game Asset Smoke Grenade | Blender/SubstancePainter

Download all the original scene files and full tutorial on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Lee Todd E Strikos Lasthope IceyDevv TiddlerDrown Alfred Ramírez Aguirre Ihor Nykolak Brandy Torres Runesquirrel Michael Firkins Adela Kirill Térence Jer Echizen J Sungwoo Park George and Burn In this video I’ll show you to Model and Unwrap a Smoke Grenade in Blender. Texturing was made using Substance Painter. *Reference Images* *Tex Tools for blender 3:* *Blender Shortkeys* Adjust last operation - F9 Bevel - ctrl B Bevel Vertex - ctrl shift B Duplicate - shift D Duplicate linked (instance) - alt D Deselect - alt A Delete - X Extrude - E Extrude menu - alt E Fill face / new edge - F Grow / shrink selection - ctrl ctrl - Hide / unhide - H Unhide all - alt H Invert Selection - Ctrl i Inset - I Inset individual faces - I, I Join Objects - ctrl J Knife - K Loop cut - ctrl R Loop cut count - ctrl R, scroll wheel Loop / vertex slide - G, G Link materials /link - ctrl L Move 3D cursor - shift RMB Move to collection - M Merge - M Move - G Rotate - R Scale - S Normals menu - alt N Recalculate normals - shift N Rename - F2 Repeat last action - shift R Snap menu - shift S Shrink / fatten - alt S Separate - P Split - Y Select edge loop - alt LMB Select edge ring - ctrl alt LMB Select all - A Vertex connect path - J Vertex select mode - 1 Edge select mode - 2 Face select mode - 3 Toggle object / edit mode - tab Toggle solid / wireframe view - shift Z Toggle x-ray view - alt Z *Follow me:* Artstation: Behance: Facebook: Pinterest: Dribbble: Instagram: TikTok: @ninashawdesign 0:15 Modeling 31:48 Unwrap 45:03 Baking and Texturing #blender3d #tutorial #beginners
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