I recently released a new tutorial series about Houdini on my gumroad. And this one should be particularly exciting if you are looking to generate procedural cliffs either for concept, environment work or ocean simulations.
Here is an extract of this course !
In this video I am showing my workflow to deal with shading using Megascan Bridge. I am rendering with redshift but keep in mind this process would totally apply with any other engine... Just a matter of looking for the equivalent nodes.
At the s
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